Wednesday, December 11, 2013
We've been doing a lot of storyboarding. I'm enjoying drawing fast and loose.
Drawn to this music (warning, dubstep):
Friday, November 1, 2013
Years ago the Anthology Project reawakened my love of comics. This was an experiment I tried a few months ago that I had to abandon. Rather than let it gather dust on the shelf, I figured I'd put the pencils out there. I purposefully left the dialogue out (I still like the drawings, but rereading the writing was like nails on a chalk board). Hopefully the visual storytelling carries most of the load. So here's....a thing!
Saturday, August 31, 2013
Wednesday, August 28, 2013
Monday, August 26, 2013
Sunday, August 25, 2013
Friday, August 23, 2013
Thursday, August 22, 2013
"Seek the light, for the wicked take root in the darkest corners."
This is an example of inspiration striking where you least expect it. While doing some yard work I found a tiny magical forest in the undergrowth. With a few additions it became the starting point for an ancient and sinister place.
Wednesday, August 21, 2013
Now that more concept art is being released I'm allowed to post a few things. Many of these images are used to explore major themes, capture the spirit of in-game moments or remain purely speculative.
In this one, the player (holding the flag) is being made Inquisitor.
Friday, August 9, 2013
Please forgive my self-indulgence, but I wanted to say thank you to everyone who returned old artwork to me. These two collections were particularly dear to me so I wanted to put them out there again.
The first is the work I did for Tad William's Shadowmarch. I was barely out of high school when Tad saw some of my Memory, Sorrow and Thorn fan art. He called me and asked if I wanted to draw some characters and scenes from his then-upcoming story Shadowmarch. After shitting myself, I made these.
Secondly, some Jade Empire character concept art. This was the first project I worked on at Bioware. They were made during my summer as an art intern between my 3rd and 4th year at art school. Later that summer I started on codename "SFX", which eventually became Mass Effect.
Tuesday, August 6, 2013
Check out the writeup at Game Informer! There's a 1 second shot of this wall of beat boards (with the more spoilerific images blanked out with high-tech paper). I think this may be the most DA:I concept art that's been show to date and it's gone in a blurry blink. The video is well worth watching. We're getting very excited over here.