Tuesday, December 16, 2014
DA:I - Inquisitor development
Sifting through the design fog until you start seeing light in
the distance. These were just some of my drawings, there are even more from
other members of the concept team.
Labels:
bioware,
concept art,
dragon age,
dragon age: inquisition,
matt rhodes
DA:I - Divine Heretic
Another one of those moments that never saw the light of day,
but made for some interesting and heated discussion internally. We thought it
would be interesting if you gained enough power you could name yourself Divine. It would be twice as hard to
do if you played as a male, and for the hardcore player it would twice as hard
again to do it as a male Qunari. An effectively
game and lore breaking act of heresy. Not even a little bit surprised we backed
away from this one.
Labels:
bioware,
concept art,
dragon age,
dragon age: inquisition,
matt rhodes
DA:I - Greater Wilderness Creatures
A couple of my favorites, which to me will always be the Dragon
Bear and the Hyena Vulture. The idea was that an ecosystem that included flying
tyrannosauruses would be different from the one we know today. In this case, a
breed of bear that targets wyverns and dragonlings, but in the spring may even
go after a high dragon. Alternately, a scavenger that has grown large and
confident living off the scraps of the high dragon.
Labels:
bioware,
concept art,
dragon age,
dragon age: inquisition,
matt rhodes
DA:I - Anders
This did not make it into the game. It was just one of those
things that got painted between DA2 and DA:I
Labels:
bioware,
concept art,
dragon age,
dragon age: inquisition,
matt rhodes
DA:I - Storyboard for the Coronation
We had the opportunity to work with the cinematics team for
several months working on storyboards. We worked fast and dirty, and rarely did
less than five versions of a scene.
Labels:
bioware,
concept art,
dragon age,
dragon age: inquisition,
matt rhodes
DA:I - Adamant Fortress
The first drawings of Adamant portrayed it as more of a
monastery, so that it would appear to be self-sustaining. The Wardens who are
posted there would cultivate their own food, weave their own fabric, etc.
Labels:
bioware,
concept art,
dragon age,
dragon age: inquisition,
matt rhodes
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