
Friday, February 25, 2011
Cheetara

Tuesday, February 22, 2011
Some of the cast of Dragon Age II

Big Version
From left to right:
Varric, Cassandra, Anders, Aveline, Sebastian, Fenris, Bethany (with her early short blond hair), Merrill, Isabela and Flemeth.
This isn't the full cast, just a selection of characters I was involved in concepting. Thankfully, at Bioware the spirit of collaboration is a cultural norm. It can often be tricky to tell where one artist's work ends and another begins. I wanted to call out the Dragon Age II concept art team, a group of incredibly talented bastards:
Ben Huen
Casper Konefal
Ville Kinnunen
Steve Klit
Ramil Sunga
Nick Thornborrow
Also awesome but no longer at Bioware:
Joy Ang
Sung Kim
Friday, January 28, 2011
Tuesday, January 4, 2011
Why?
If you have a moment, i'm curious to hear your opinion.
Why do you make art? Why do you CONTINUE to make art? What keeps you going?
Why do you make art? Why do you CONTINUE to make art? What keeps you going?
Friday, December 17, 2010
Tapestry of Fail
Saturday, December 4, 2010
Friday, December 3, 2010
Thursday, December 2, 2010
Wednesday, November 3, 2010
Fireside chat
Tuesday, October 26, 2010
Northerner
My favorite graphic novel of all time is Mike Mignola's Fafhrd and the Gray Mouser. I love the big, red headed northerner, Fafhrd. This isn't specifically him, but I was definitely thinking of him as I drew it. Experimenting with simplicity. I keep flipping between two mindsets. I want to create a million quick images, then I want to creat a handful of super-rendered images. In the end i'm sure i'll settle on the million and quick end of the spectrum.

Friday, September 10, 2010
Batman and Ivy
Country Walk
Tuesday, August 24, 2010
Thursday, July 8, 2010
Dragon Age II
Friday, June 11, 2010
The best villain ever
Maleficent from Disney's Sleeping Beauty is the best villain ever. She's deadly, cruel and beautiful (without dressing like a tart, so you can take her seriously). I've always been a little fascinated by her so for fun I thought i'd explore some ideas about her past. Her 16th birthday, and overlooking her freshly conquored territory.


Thursday, May 6, 2010
Sauron

My brother suggested I read the full history of Sauron. It was fascinating, his story is so complex and tragic. I wanted to draw a version of him in his mostly-human form, forging the One Ring. I wanted to making him look like an angel or demi-god in human form, beautiful but scary. His costume is meant to reflect elements of his full armor in the movie (that design was just too awesome to ignore). It's also meant to be somewhat androgynous, as it's a handy way to show that a character is beyond human gender considerations. His arms are coated in ash from the forging process, but that's also a nod to his admiration of Morgoth, who's hands were permanently burnt when he stole the Silmarils. His eyes are like the Great Eye, to keep this design connected to his final form on Middle Earth.
Wednesday, April 21, 2010
reboot reboot
We watched Reboot religiously when we were kids. We recorded episodes and watched them over and over again. I was recently reminded of the series, so I went back and watched through all of it again. Say what you will about the dated graphics, they knew how to tell a story.
Maybe the third beer was having an effect, or maybe I was just hit with a wave of sentimentality, but I started drawing my versions of these now iconic characters. I got so into it I stayed up scrawling under a single lamp until I crashed at 3am.
What I wanted to do was draw the characters using some of the knowledge I’ve gained over the years as a concept artist. I’ve noticed some unfortunate trends in the industry that I feel are my duty to oppose. Reboot is an excellent subject for study because they had some very strong designs to start with. They knew they were working within certain technical limitations and they found a design language that suited it perfectly. Bold graphic shapes, appealing material contrast, etc... We no longer face many of those limitations. My major concept was:
Redesign the characters to enhance their role in the narrative, while maintaining the strong, simple graphic language.
My goals for each were as follows (from left to right):
Enzo – Chaotic good. He’s young, energetic, and undisciplined. Shirt un-tucked, hair a mess. He was raised by his sister after his scientist-father died (he still refuses to take off his father’s lab coat). He craves action and adventure, and rarely touches the ground. The kneepads come in handy frequently.
Mouse – Chaotic neutral. She’s a mercenary with special talents. She’s a hacker, an escape artist, an infiltrator. While she’s learned to look out for number one, Bob’s natural charisma is making it hard for her to resist caring for his cause. I made her smaller, like a mouse. The hood helps her seem more guarded, more thief-like. She’s a little harder to trust. In the show she has vibrant orange hair. Since I don’t know why the did that (stylistic whim?) I decided to make it a darker version of her skin like Dot and Enzo. I put the orange in her hoodie instead.
Bob – Chaotic good. Guardians are like a military organization. Bob is a young member, spontaneous, reckless, and a radical thinker. His charm has been his best asset, though his guardian key tool “Glitch” comes in at a close second. I put him in a uniform, but he’s not too particular about regulation. I made Glitch a full glove because in tough situations it is Bob’s right hand. Literal, thy name is Matt.
Dot – Lawful good. She’s an intelligent, ambitious woman. A business owner, forced to step into the role of mother to her younger brother Enzo. Ever since she saw her father die in a lab accident, she has tried to control as many aspects of life as possible. She’s always three steps ahead of everyone else, which makes her a brilliant strategist, but she is definitely at odds with
Bob’s seemingly careless attitude. I wanted her to dress as cleanly and sharply as possible. Her hair is pressed down. She’s trying to keep everything in order.
Megabyte – Lawful evil. The viral strategist. He plots, he schemes, he watches his diabolical plans unfold from his tower fortress. While he is physically capable, he prefers not to get his hands dirty. He’s still an imposing figure, but I toned his bulk down a little, gave him a regal (rather than animalistic) pose. I love the hip-sphere, and his head fins. Those two elements were too good to loose. Megabyte has always been a favorite of mine so I couldn’t change those elements. For him and Hexadecimal I came up with a reverse fade color scheme. Blue and red, but inverted for each. They share the same genes, but they are worlds apart. Again, literal, but to me those designs end up giving the most payoff.
Hexadecimal – Chaotic evil. Megabyte’s viral sister. She represents destruction, havoc, anarchy. Life and death are just as good, as far as she’s concerned. I made her crown more twisted, and gave her some of Megabyte’s anatomy (they are related, after all).

Maybe the third beer was having an effect, or maybe I was just hit with a wave of sentimentality, but I started drawing my versions of these now iconic characters. I got so into it I stayed up scrawling under a single lamp until I crashed at 3am.
What I wanted to do was draw the characters using some of the knowledge I’ve gained over the years as a concept artist. I’ve noticed some unfortunate trends in the industry that I feel are my duty to oppose. Reboot is an excellent subject for study because they had some very strong designs to start with. They knew they were working within certain technical limitations and they found a design language that suited it perfectly. Bold graphic shapes, appealing material contrast, etc... We no longer face many of those limitations. My major concept was:
Redesign the characters to enhance their role in the narrative, while maintaining the strong, simple graphic language.
My goals for each were as follows (from left to right):
Enzo – Chaotic good. He’s young, energetic, and undisciplined. Shirt un-tucked, hair a mess. He was raised by his sister after his scientist-father died (he still refuses to take off his father’s lab coat). He craves action and adventure, and rarely touches the ground. The kneepads come in handy frequently.
Mouse – Chaotic neutral. She’s a mercenary with special talents. She’s a hacker, an escape artist, an infiltrator. While she’s learned to look out for number one, Bob’s natural charisma is making it hard for her to resist caring for his cause. I made her smaller, like a mouse. The hood helps her seem more guarded, more thief-like. She’s a little harder to trust. In the show she has vibrant orange hair. Since I don’t know why the did that (stylistic whim?) I decided to make it a darker version of her skin like Dot and Enzo. I put the orange in her hoodie instead.
Bob – Chaotic good. Guardians are like a military organization. Bob is a young member, spontaneous, reckless, and a radical thinker. His charm has been his best asset, though his guardian key tool “Glitch” comes in at a close second. I put him in a uniform, but he’s not too particular about regulation. I made Glitch a full glove because in tough situations it is Bob’s right hand. Literal, thy name is Matt.
Dot – Lawful good. She’s an intelligent, ambitious woman. A business owner, forced to step into the role of mother to her younger brother Enzo. Ever since she saw her father die in a lab accident, she has tried to control as many aspects of life as possible. She’s always three steps ahead of everyone else, which makes her a brilliant strategist, but she is definitely at odds with
Bob’s seemingly careless attitude. I wanted her to dress as cleanly and sharply as possible. Her hair is pressed down. She’s trying to keep everything in order.
Megabyte – Lawful evil. The viral strategist. He plots, he schemes, he watches his diabolical plans unfold from his tower fortress. While he is physically capable, he prefers not to get his hands dirty. He’s still an imposing figure, but I toned his bulk down a little, gave him a regal (rather than animalistic) pose. I love the hip-sphere, and his head fins. Those two elements were too good to loose. Megabyte has always been a favorite of mine so I couldn’t change those elements. For him and Hexadecimal I came up with a reverse fade color scheme. Blue and red, but inverted for each. They share the same genes, but they are worlds apart. Again, literal, but to me those designs end up giving the most payoff.
Hexadecimal – Chaotic evil. Megabyte’s viral sister. She represents destruction, havoc, anarchy. Life and death are just as good, as far as she’s concerned. I made her crown more twisted, and gave her some of Megabyte’s anatomy (they are related, after all).

Wednesday, April 7, 2010
exhilaration experiment
Wednesday, March 3, 2010
Deja Thoris and John Carter
Friday, February 5, 2010
Mass Effect 2 concept art
Thursday, January 14, 2010
Wednesday, October 14, 2009
Escapism
When I was younger there were places in my dreams I would return to again and again. These days I remember them in small flashes, so i've been trying to record them somehow.

The music that goes with it (I fixed the link, and YES, I know this comes from the Twilight soundtrack, but that's not the music's fault):
http://www.youtube.com/watch?v=0pbGdE43ns8

http://www.youtube.com/watch?v=0pbGdE43ns8
Wednesday, August 5, 2009
Tuesday, April 28, 2009
Monday, December 8, 2008
Places to go
Art is great for sorting out all the complicated clutter in your head. It makes sense that all the classic artists filled their paintings with deep personal meaning. They had just as much to work through back then.
But, since i'm never going to tell anyone why I painted this:
Here's a painting of a knight ridding off on some quest.

But, since i'm never going to tell anyone why I painted this:
Here's a painting of a knight ridding off on some quest.

Wednesday, November 26, 2008
Tuesday, November 11, 2008
Snow fight
With every new image I create, either for myself, or for work, it's become more clear that I really like the moments before or after the action. Action scenes are great and all, but there's something i can personally enjoy much more in a moment that's about to explode, or in putting the pieces together from something that already has exploded. This is a very simple form of the latter.


Tuesday, October 28, 2008
Monday, October 27, 2008
Wednesday, October 22, 2008
Cold call
Wednesday, October 15, 2008
Monday, September 15, 2008
DS sketches
I would never have guessed that the nintendo DS could become so dear to my heart. It's great to be able to sketch color, rather than line. Definitely been good practice. Here are some of those color studies.
Bow falls in Banff

Looking at some of Bosch's paintings of hell, he made some awesome color choices, and I think they hold up to modernity really well.



These were from a walk in the park. I really wasn't able to get much more than just color dabs here, and discovered it's tough to paint outside (from reflections in the screen). I found it easiest to find a shady tree to hide under.




I came back to this one at home and added the red....thing...because I want to be cool.

On a drive with my sister, I sat in the passenger seat drawing things as they passed.





Drawing the ocean to relax.

A little guy fighting the 90's

A creature that eats trees and poops bricks. They slowly turn forests into bricked wastelands. Believe it.

Just a big cube tank in a post-apocalyptic wasteland.
Bow falls in Banff

Looking at some of Bosch's paintings of hell, he made some awesome color choices, and I think they hold up to modernity really well.



These were from a walk in the park. I really wasn't able to get much more than just color dabs here, and discovered it's tough to paint outside (from reflections in the screen). I found it easiest to find a shady tree to hide under.




I came back to this one at home and added the red....thing...because I want to be cool.

On a drive with my sister, I sat in the passenger seat drawing things as they passed.





Drawing the ocean to relax.

A little guy fighting the 90's

A creature that eats trees and poops bricks. They slowly turn forests into bricked wastelands. Believe it.

Just a big cube tank in a post-apocalyptic wasteland.

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